REWARD ALERT - Congrats Victoria!
REWARD ALERT 🎉 Congratulations to Victoria who claimed a firendly 'Squish-mallow' as a reward! Very nice!..
See you at the next Math Night @home event!
It will be hosted next month, online
with different fun math games
and a new great prize!
Math Night @home Games
Game 1. Pico, Fermi, Nada!
Players: 2 or more
Materials: Paper & Pencils
1. Players take turns being Ace
2. Ace writes down 3–digit secret number
3. Players take turns guessing the number
4. With each guess, Ace gives one or more of the following clues for each guessed number
PICO (place) – correct digit AND correct place
FERMI (digit) – correct digit BUT wrong place
NADA (nothing) – not a correct digit
As players get more information about the number, they start making educated guesses and deduce the secret number!
Game 2. Buzz!
Players: 2 or more
Materials: none
1. First player starts counting from 1
2. Each player takes turns counting the next number in line
3. The rule is to skip 7, multiples of 7 and any number that has 7 in it.
Example: 7, 14, 17, 21, 27, … are taboo numbers
4. Instead of saying the taboo numbers, the player has to say Buzz!
5. If a player says the taboo number instead of Buzz!, that player is eliminated.
Game continues until only one player (the winner) remains.
Game 3. Aim for Zero!
Players: 2 or more
Materials: Paper & Pencils
1. Each player writes the number 150 at the top of a piece of paper.
2. The first player can subtract any number 1 - 10 from 150 and write the difference.
3. The second player then does the same, choosing any number between 1 and up to 10 more than the number the first player selected and subtracting that number from the new difference.
The winner is the first to reach zero!
Game 4. Sum Up, Sum Down
Players: Facilitator + 1 player + team of players checking math facts
Materials: Timer, Mathnasium Playing Cards
1. Facilitator sets timer for 30 seconds
2. Facilitator flips cards one at a time, visible in the camera
3. The player mentally adds the value of the card and states the result of a continuous sum
Goal is to create the highest sum or add the greatest number of playing cards in time provided.