Fun, Easy, Inexpensive
Family Math Games
for All Ages
The Mathnasium Mission…
"Help every child to reach his or her
potential in math by teaching the way it
makes sense to them."
Fun, Easy, Inexpensive Family Math Games
Mathnasium of Davis County recommends the following games as a low-cost way for
families to have fun together while increasing child math skill and confidence. They also make
great icebreakers for social events and serve as educational entertainment for family road trips.
They can be played individually or in groups.
Playing games enhances critical thinking skills, creativity, teamwork, and good
sportsmanship. With these games, you can also be a part of developing your child’s math
fluency skills!
Table of Contents
Games for all Ages
Number Heads
The Guessing Game
Mathematical Chairs
Inequality Icebreakers
Circle Count
Finger Sums/Subtraction/Products
Games for Younger Kids (Pre-K – 2d Grade)
Digit Dice
Big Money
War!
Evens and Odds
Games for Older Kids (3d Grade and Up)
Digit Dice
Big Money
Snap!
Games for All Ages
Scale the difficulty of the round according to the age of the
players. Have fun!
Number Heads
Each player draws a card without looking at it and holds it up to
their forehead facing others.
The players take turns asking Yes/No questions about their
number.
E.g., Am I an even number? Am I larger than 100? Do I
have 3 digits?
The surrounding group will either respond with a “Yes” or “No”
response. When a player receives a no answer, the next player
starts their turn.
The winner is the first player to guess their number correctly.
This game can be easily modified to be played in a car. Just
have one of the players think of a number while the other
players ask yes or no questions about that number. The first
player to guess the number correctly starts the next round by
thinking of a number.
The Guessing Game
One player starts the game by thinking of a number.
The other players take turns guessing the number. The leader
guides their guesses by saying “higher” or “lower.”
The first player to correctly guess the number gets to think of a
new number.
This game takes a little strategy and it works well for computing
averages.
Mathematical Chairs
This game is a lot like Simon Says, only with a mathematical
twist.
If the volunteer gives the number 10, students stand up.
Any other number, they sit down.
After the students catch on, the volunteer can say things like
“7+3” and “14 - 5”.
Students that make a mistake are out. To make the game more
engaging, have players take turns calling out their own number
facts.
You can make more challenging versions of this game very
easily.
For example: Stand when the number is larger than 100; sit if it
is 100 or below
Stand when the number is a whole number; sit
when it is a fraction.
Inequality Icebreakers
Start with a group of people, standing arm’s length apart.
If volunteer says a number greater than 10, students expand
their bodies to take up as much space as they can.
If the volunteer says a number less than 10, students shrink
their bodies to take up the least space they can.
If the volunteer gives the number 10 exactly, students hold
their body neutrally and make an equals sign with their
arms.
If any of the students mess up, they are out.
You can make more challenging versions of this game very
easily.
For example: Compare fractions that are greater or less than ó.
Compare numbers greater or less than 0.
Circle Count
All players get in a circle. Have students place their left hand on
top of their neighbor’s right hand, palm facing up.
Subsequently, their right hand will be placed under their other
neighbors left hand.
The group agrees to count from __ to __ counting by ___’s .
For example, Count from 100 - 300 counting by 5’s.
One person starts by saying the first number while
simultaneously clapping their neighbor’s left hand with their
own left hand.
The neighbor on their right counts up (or down) from their
number while clapping the next person’s hand.
Continue counting and clapping in a clockwise direction until
you reach the final number. Play another round by choosing a
new rule to count by.
Finger Sums/Subtraction/Products
Opposing players will face each other.
Each player will place their choice of 0-10 fingers behind their
back.
On the count of three, the players will reveal their fingers to
their opposing player.
Whoever says the total sum first wins that round. Best two out
of three wins.
This game works great if you want to set up a tournament.
For more challenging rounds, try using subtraction or
multiplication.
Games for Younger Kids (Pre-K – 2d Grade)
Digit Dice
Each player is given three dice. Roll the three dice and set aside
the highest number.
Roll the remaining dice and again set aside the highest.
Roll the last die and add up your total. Write down your score.
The player with the highest total wins the round. The player
who wins the most rounds also wins the game.
Big Money
Each player randomly draws 5 coins from a change jar.
Have the students sort out the quarters, dimes, nickels, and
pennies.
The player(s) with the most nickels scores 1 point.
The players put their money back into the jar before playing
another round. The first player to reach 3 points is the winner!
War!
This is a two-player game. Each player is initially dealt 26 cards
from a normal 52-card deck.
Each player places a card down at the same time (next to each
other).
The person with the greater value on their card gets to keep the
cards. If there is a tie, each player keeps their own card.
Continue playing until all the cards are gone. The winner is the
player with the most cards at the end.
You can change up the game by making the player with the
lower value win the set of cards.
Evens and Odds
Players sit around a large pile of dominoes facing up.
The group works together to organize their dominos into 3 bins:
Both sides even One side odd/one side even Both sides odd
You can turn this game into a competition by having kids race
each other.
Games for Older Kids (3d Grade and Up)
Digit Dice
Each player rolls 2 dice and makes a 2-digit number from these
2 numbers
e.g. roll 3 and 5 and students can record 35 or 53.
Once the number is recorded, it can’t be changed.
Repeat 2 more times or until three numbers are recorded.
Each player adds their three numbers together. The player who
is closest to 100 is the winner!
Challenge Rounds:
5 Rolls to Make 200: Roll 2 dice five times to create 5,
2-digit numbers.
Aim to get as close to 200 as possible.
3 Rolls to Make 1000: Roll 3 dice three times to create
3, 3-digit numbers.
Aim to get as close to 1000 as possible.
2 Rolls to Make 7000: Roll 4 dice two times to create
2, 4-digit numbers.
Aim to get as close to 7000 as possible.
Big Money
Each player randomly chooses 5 coins from a coin jar. Have the
students count the total sum of their half dollars, quarters, dimes,
nickels, and pennies.
The player with the amount closest to $1 scores 2 points. In a
tie, each player gets 1 point.
The players put their money back into the jar before playing
another round. The first player to reach 6 points is the winner!
Snap!
This is a two-player game. Each player is initially dealt 26 cards
from a normal 52-card deck.
Each player places a card down at the same time (next to each
other). The first person to call out the sum of the two cards gets
to keep them.
Aces = 1 Jacks = 11 Queens = 12 Kings = 13
Continue playing until all the cards are gone. The winner is the
player with the most cards at the end.
For more challenging rounds players can call out subtraction or
multiplication facts instead.
The Mathnasium Mission…
"Help every child to reach his or her
potential in math by teaching the way it
makes sense to them."