The Octagon Shape: Properties, Angles, and Real-Life Examples
Mathnasium tutors break down octagon properties, interior angles, and real-life examples, with a quiz to test your knowledge.
The 2D coordinate plane is built for a flat world. Two axes, two numbers, and any point on a flat surface can be located exactly. For years, that system is all students need.
At some point in advanced geometry or pre-calculus, the flat surface is no longer enough. The real world has height, depth, and elevation, and describing a point in three-dimensional space requires a third axis and a third number.
Today, our Mathnasium tutors explain how the 3D coordinate plane works, what the z-axis measures, and how to read and plot ordered triples in three-dimensional space. Let's get into it.
A 3D coordinate plane (or 3D Cartesian plane) is a coordinate system that uses three axes, x, y, and z, to locate any point in three-dimensional space.
To visualize it, imagine laying a standard 2D sheet of graph paper flat on a table. The two axes we already know now run along the flat surface:
The x-axis is a horizontal line running left and right
The y-axis is a vertical line running up and down

Together, they form a flat surface where we can plot any point using two numbers called an ordered pair, written as (x, y).
But what happens when a point is not on that flat surface? Two numbers can place a point anywhere on a flat surface, but a flat surface has no height. A point floating above it or sitting below it needs a third number to describe exactly where it is.
That third number comes from the z-axis. It runs perpendicular to both the x-axis and the y-axis and measures how far a point sits above or below the flat surface formed by x and y.
With all three axes in place, we no longer use ordered pairs.
We use ordered triples, written as (x, y, z):
The x-axis measures left and right
The y-axis measures forward and backward. Notice that in 2D, the y-axis ran vertically. In the 3D orientation we use here, it runs horizontally along the flat surface instead.
The z-axis measures up and down

In the 3D system, the x-axis and the y-axis both lie in the same flat plane, the xy-plane, while the z-axis rises perpendicularly above and below it.
The directions we assign to each axis are orientation choices used in this article for clarity. Different textbooks and fields may orient the axes differently.
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The 3D coordinate plane is divided into eight regions called octants, formed by the x, y, and z axes cutting through space in three directions.
To see how we get there, let's start with what we already know. In the 2D coordinate plane, the x and y axes divide the flat surface into four regions called quadrants.

We know that Quadrant I is where both x and y are positive. Moving counterclockwise, the signs change in a predictable pattern.
So what happens to those four quadrants when we add a third axis? When we add the z-axis, each quadrant gets a top and a bottom:
One version above the xy-plane, where z is positive
One version below the xy-plane, where z is negative
That is how four quadrants become eight octants.

We can see that octants 1 through 4 all sit above the xy-plane.
The xy-plane acts as our reference floor, and anything above it carries a positive z-coordinate. That is why every octant in the top half of the 3D system has a positive z value.
Octants 5 through 8 sit below that floor. Anything below the xy-plane carries a negative z-coordinate, which is why every octant in the bottom half has a negative z value.
But z is only one piece of the picture. Each octant also has its own combination of positive and negative values for x and y. The sign of each coordinate simply tells us which direction we moved along that axis:
A positive x means we moved right. A negative x means we moved left.
A positive y means we moved forward. A negative y means we moved backward.
Put all three signs together, and each octant gets a unique address across x, y, and z.
The first octant, where all three coordinates are positive, is universally agreed upon. The numbering of the remaining seven octants varies across textbooks and fields.
The table below follows one common convention:
|
Octant |
X |
Y |
Z |
|
1 |
Positive
|
Positive |
Positive
|
|
2 |
Negative |
Positive |
Positive
|
| 3 | Negative
|
Negative |
Positive
|
|
4 |
Positive
|
Negative |
Positive
|
|
5 |
Positive
|
Positive |
Negative
|
|
6 |
Negative
|
Positive |
Negative
|
|
7 |
Negative
|
Negative |
Negative
|
|
8 |
Positive |
Negative |
Negative
|
To plot a point on the 3D coordinate plane, we start at the origin and move one axis at a time, using each coordinate in the ordered triple to guide us.
In 2D, we plot a point by moving along the x-axis first and then the y-axis. Take the point (4, 2) as an example.
We start at the origin, move 4 units to the right along the x-axis, then 2 units up along the y-axis, and mark the point where we land.

In 3D, we follow the same logic but add another move for the z-axis.
Let's work through the process together using the point (4, 2, 5).
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We always begin at the origin, (0, 0, 0).
The origin is the point where all three axes meet and where x, y, and z are all equal to zero. It is our fixed reference point, and without it, our coordinates would have nothing to measure from.

The first coordinate is 4. From the origin, we move 4 units to the right along the x-axis.

Now we use the second coordinate, which is 2. From where we landed, we draw a line parallel to the y-axis and move 2 units forward.
The spot where our x and y movements meet is our position on the flat xy-plane.

Here is where it gets interesting. The third coordinate is 5, but we cannot just move straight up from the origin to z equals 5. Doing that would ignore the x and y coordinates entirely and land us in the wrong place.
Here is what we do instead:
We draw a line from the origin to the xy position we found in Step 3
We go to z equals 5 on the z-axis and draw a line parallel to that reference line
Where that parallel line intersects with a vertical line rising from our xy position is where our point lives

We place a dot at that intersection and label it (4, 2, 5). All three coordinates are positive, which tells us the point sits in Octant 1.

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The 3D coordinate plane is far more than a classroom concept. Industries like gaming, aviation, medicine, and engineering rely on three coordinates to locate objects, build structures, and navigate through space.
Video Games and 3D Animation: Every object, character, and camera in a three-dimensional game occupies an exact coordinate space. When players jump, the character rises along the z-axis, while running forward shifts their position along the y-axis. Animators and developers work with these ordered triples constantly to bring virtual worlds to life.
GPS and Aviation: GPS navigation works on a similar principle to the 3D coordinate system. Three values, longitude, latitude, and altitude, each measure position in a different direction, much like x, y, and z do in a Cartesian plane. A commercial aircraft cruising at 35,000 feet, for example, sits at a very different altitude reading than a car driving on the road below it.
3D Printing: A 3D printer builds physical objects one thin layer at a time. The print head glides along the x and y axes to trace a single layer before the machine steps up along the z-axis to start the next. Every point on the finished product begins as an ordered triple in a digital blueprint.
Architecture and Engineering: Every beam, column, and joint in a modern building model features three coordinates defining its exact spatial position. Structural engineers analyze these coordinates to calculate load distributions, check clearances, and test spatial relationships before crews ever pour concrete.
Medical Imaging: An MRI or CT scan generates a series of flat, 2D cross-sections stacked along the vertical z-axis. Radiologists and surgeons navigate through these precise z-levels to target specific points inside the body, assembling a complete three-dimensional map to plan complex procedures.
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Now it is time to try it on our own. Grab a pen and paper and plot each point on a 3D coordinate plane.
Challenge 1:
Plot the point (5, 3, 2) on a 3D coordinate plane.
Challenge 2:
Plot the point (2, -3, 4) on a 3D coordinate plane.
Challenge 3:
Plot the point (-4, 3, -4) on a 3D coordinate plane.
Check your answers at the bottom of the page!

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Challenge 3:

Mathnasium of Pembroke Pines is a math-only learning center for K-12 students in Pembroke Pines, FL. Trusted by over a million parents, Mathnasium uses personalized learning plans and the proprietary Mathnasium Method™ to help students catch up, keep up, and get ahead on their math journey.
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